Softball Rules

The Amateur Softball Association (ASA) Rules will be the official league rules of play.

ASA Non-Approved Bat List - 2016

 

LOCAL SOFTBALL RULES GOVERNING PLAY (Ladies Divisions and Mens B)

    • Participants are required to have a Southern Adventist University ID card prior to participation. Each participant will be required to submit his or her ID card to the game manager before playing in any contest. Each participant is responsible for his/her eligibility status. Team captains confirm the eligibility or suspension of their players on their own roster. The intramurals director does not assume the responsibility for checking eligibility of the participant unless specifically requested to do so by a team captain.
    • Teams must use players listed on their official team roster. (See Eligibility Requirements)
    • Additions to team rosters must be submitted by 1 p.m. in order to be eligible to play in a game on the same day.
    • Teams have until the halfway point in the season to add players. No players may be added after the halfway point of the season.
    • Batting team supplies the pitcher. Ladies softball teams may have one male on their roster for the sole purpose of pitching (may not bat or play in the field).
    • Two pitches are allowed per batter.
    • Games are seven innings or 55 minutes, whichever comes first. No new inning will be started after 55 minutes of play. Games that are tied after seven innings or 55 minutes will remain a tie.
    • Batter does not need to run the bases on a home run.
    • Teams must have seven players to start a game (one catcher, three infielders, three outfielders).
    • Only up to two (2) scabs is allowed. Once a team has nine players from their own roster, no scab may continue to play. This scab must be listed on another team's roster from the same league or a lower league.
    • Games need to start on time. If one team does not have their minimum number of players to start at four minutes past the hour, one run will be given to the other team. At eight minutes after the hour, another run is given and the game is considered to be a forfeit. Forfeits are scored 2-0 in the books.
    • Once the lineup is turned in, additional players may only be added to the end of the lineup and additions must occur before the end of the lineup (batting order) is reached.
    • Lineups may have one "blank spot" anywhere in the lineup to add a player coming late. This must be specified to the game manager (scorekeeper) at the time the lineup is turned in. This "blank spot" in the lineup will not be called an out for the entirety of the game.
    • If a player's turn to bat comes up (listed on the lineup) and he or she is not present, it will be an out every time that player's turn to bat comes up (except for the "blank spot" in the lineup).
    • Players need to run on and off the field between innings. Teams receiving two warnings to hustle in or out between innings will start their next at bat with one out.
    • A full defensive team for all leagues except Men's A is 4 outfielders, 4 infielders and a catcher.
    • If a team does not have a full defensive line-up (9 players in the field) they must use a catcher before using four outfielders. In other words, you must have a catcher on defense!
    • A pitcher can’t fake a play at the batted ball. (Rule: Dead ball, batter out)
    • A batter cannot hit a pitched ball that has touched the ground.
    • For safety, the pitcher must pitch from the furthest plate.
    • For safety, the batter can be declared automatically out for throwing his/her bat. (NO WARNING)
    • Throwing of any equipment is prohibited.
    • For safety, no steel cleats. Only rubber-molded cleats are allowed.
    • Batter must legally be in the batter’s box when the ball is hit.
    • A batted ball that does not travel at least to the lines chalked at 90 degrees to the foul lines is a foul ball.  A pop-up that lands outside these lines but rolls backwards to a point completely inside the lines is a foul ball.
    • If the batted ball rolls to the  lines chalked at 90 degrees to the foul lines and is touching the line when it stops it is a fair ball. If the ball is moving while inside these lines and a defensive players touches it, it is a fair ball.
    • Batted balls that hit the pitcher are dead balls, batter out.
    • Home run limit is a "one-up" rule. Either team may only have one more home run than the opposing team has. For any home runs in excess, the ball is dead, the batter is out, and no runners may advance.
    • Players who are ejected are suspended for the remainder of the game and the next game the team plays and must arrange a meeting with the intramural director prior to again becoming eligible.
    • Courtesy runners are allowed if no substitutes are available. The batter must bat and run to first base. The courtesy runner is the player who made the last out. Courtesy runners are limited to one per inning.
    • After three innings, if a team is up by 20 runs (after full inning if home team is behind or after half inning if home team is ahead), the game is over.
    • After four innings, if a team is up by 15 runs (after full inning if home team is behind or after half inning if home team is ahead), the game is over.
    • After five innings, if a team is up by 10 runs (after full inning if home team is behind or after half inning if home team is ahead), the game is over.

MENS A LEAGUE RULES (ASA Rules with the following exceptions):

    • Batter starts with a 1-1 count.
    • Pitch to opponents.
    • One intentional walk allowed per game.
    • Home run limit is a "one-up" rule. Either team may only have one more home run than the opposing team has. For any home runs in excess, the ball is dead, the batter is out, and no runners may advance.
    • For safety, no steel cleats. Only rubber-molded cleats allowed.

ALL-NIGHT SOFTBALL RULES

    • One pitch per batter for the men’s and women's tournament. All Leagues pitch to their own teams.
    • Two outs per inning except three outs for seventh inning. Three outs per inning for extra inning games.
    • Tie-breaker rule in effect for extra inning games. The player making the last out in the previous inning will start at second base in the first extra inning and at third for each extra inning after.
    • Teams must use players listed on their official team roster. No scabs.

 

GROUND RULES

  • Baseline fencing outlines field of play.
  • Balls that hit wires over the infield or outfield in foul territory are foul balls.
  • Balls that hit wires over the infield in fair territory are dead balls, redo the pitch.
  • Balls that hit wires over the outfield in fair territory are ground rule double.
  • Balls that hit wires behind the home run fence in fair territory are home runs.
  • Courtesy runners are allowed if no substitutes are available. The batter must bat and run to first base. The courtesy runner is the player who made the last out. Courtesy runners are limited to one per inning.
  • Defense may be granted the right to walk a batter (one per game).