Venetia-Ann Bignall

Effects of Viewing Violent Video Media on College Students' Aggression

According to the Entertainment Software Association, roughly 67% of American homes have video game consoles (Hewitt, 2010). The purpose of this study was to measure the levels of aggression in students as a result of engaging with violent video media. Twenty-two women and 8 men participated in this study that measured the relationship between aggression and violent media as well as gender differences and violent media. Future research should focus on the study of aggressive behaviors in college students on Seventh-day Adventist and non-SDA univeristy campuses.